GameGrin writers Rob and Joe discuss Starbreeze Studio’s interactive fairytale. BEWARE: Minor spoilers follow…
Microsoft’s annual Summer of Arcade extravaganza is now in full swing, and what better way to immerse ourselves in what this glorious promotion has to offer, than with the emotionally-charged, story-driven adventure of Brothers: A Tale of Two Sons.
Developed by Starbreeze Studios – the team responsible for shooters, The Darkness and Syndicate – the game’s narrative centres around two young brothers, who must undertake a dangerous journey to retrieve a mystical cure for their dying father. The intrepid siblings must work together, relying on each other to overcome obstacles, solve puzzles and progress through a world that is as perilous as it is picturesque.
Joe Pring reviewed Brothers: A Tale of Two Sons for GameGrin, awarding it an impressive score of 9/10, calling the game “fantastic” and recommending it as “essential to anyone”.
In this conversation piece Joe and I will break down exactly what it is that makes this experimental enterprise so exceptional, comparing and contrasting our thoughts and opinions, and arguing our respective viewpoints. Welcome, to Brothers: The Thoughts of Two Gamers.
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Rob Gisbey is a games journalist and music production graduate from Bury St Edmunds, Suffolk. To listen to his acoustic demo, read his articles and listen to the VxM Videogames Podcast head to his blog.